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Sprinkle Palooza

Hi everyone, This is Sprinkle Palooza, a 2.5D exploratory platformer I’ve been working on for the past 6 months. You play as Zap the friendly […]

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RayTale Update

  It’s been a while since the final presentation of App Factory. We broke off for summer, I went to Norway for work, and now […]

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Canary #27: Concept

Canary #27 is an incredibly exciting two player co-op game currently in development. You can follow its development on the developers’ Twitter pages (Emmanouil, Jameela, […]

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Showreel

I was working in uni last Sunday. The studio was nearly empty, as should be on a Sunday afternoon. Only me and my flatmate were […]

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VR Game Concept

I did this concept for an in-development VR game by Emmanouil Agianniotakis. His Twitter feed is your source to updates and gamedev insights.

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Into the Black: Concepts

I’ve been doing some concepts for Naomi Kotler’s currently in-development Into the Black VR game. Highly recommend checking out the game’s Twitter, it’s frickin’ awesome. […]

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Painting no. 2

Still enjoying that tablet. I started out with blue, and ended up with this. Still got a lot to learn lighting and composition-wise, but I’m […]

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Almond Hunt

I enrolled to three short courses at Coursera yesterday. One is an introduction to games design, and our first assignment was to create a simple […]

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Forest Setting

I often find forgotten photographs on my memory card. The image below was taken on a day I found myself wondering why I don’t use my […]

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Ship o’Hoi!

Did I mention the flood? I think I mentioned the flood. So, our road has massive gaps and cracks from the rain, and I’ve been […]

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Synne

So, our little town is flooded. The flood has scraped in a bunch of pretty cracks in the old dirt roads leading up to our […]

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The Sunrise

This morning gave a stunning sunrise. I wasn’t quite sure what to do with this photo, so I just played around with it in Photoshop. […]

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November Frost

I woke up to a wintery Sunday morning. I found it too difficult to ignore the sparkling ice outside, so I brought these little monsters […]

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I’ve been exploring Photoshop’s layer modes in more detail today. Some examples…

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Fresh Laundry

Hello! Just popped by to share some teasers from work today. So, I’ve been working on an animation to explain wash care symbols. Believe it […]

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French Bulldogs

I’ve been eyeing this mouthwatering tutorial for weeks now. The cool thing about Bobby Chiu’s tutorials: he’s always reminding people to stop comparing your work […]

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Comics!

  I’ve been babysitting my sister’s dog and kitten today (fine, I kidnapped them). Turns out it’s not easy getting any work done when they’re […]

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Pixar Studies: Day 8

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Pixar Studies: Day 7

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Pixar Studies: Day 6

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Pixar studies: Day 5

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Pixar studies: Day 4

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Film Riot

I’m spending the evening looking into camera tricks and tips. I recently went to a music studio to film during a recording, and my footage […]

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Sketches

Yesterday I realized that I hardly ever draw in front of the TV any more. In fact, I’ve barely drawn at all for the past […]

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Pixar studies: Day 1

These sketches are the results of my personal Pixar study program. What is that? It’s a self-initiated project in which I take 20-or-so minutes every […]

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Roadkill

Viewer discression is possibly adviced.   This relatively fast illustration was inspired by the sight of a dead badger. I saw it while driving towards […]

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Error log

Note: this will probably only be interesting if you want to be entertained by the errors I’ve encountered while attempting to learn Unity. These errors […]

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2D Games in Unity

Just a quick drop-in to show what I’m watching today. I’m just about to start a Kelley Hecker’s online course, Scripting Unity with C#. After, I’ve got […]

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Updates…

I used to be the person who giggled when people posted ‘updates’ on their blog, as if that was something I would want to read. […]

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DrawChal: the list

DrawChal challenges you to learn the anatomy of one creature/animal per day through sketching and drawing. The focus is on rough sketches, but if you […]

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Cool showreels

Today is the day for crafting my showreel. I should have done this ages ago. But I hadn’t been born yet, and neither had editing […]

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Myst (1993)

Today I’m parked at a cafe, reading The Ultimate Guide to Video Game Writing and Design (2007, Dille, F. and Platten, J. Z.). I’m researching how […]

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Borders!

The pages in this place looked really unconstrained, so I added some header borders for each of them. I’m going to have to work out […]

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