Creative Assembly GameJam 2016
This April I was lucky enough to get a spot in the Creative Assembly GameJam, held at EGX Rezzed. I highly recommend Rezzed to anyone interested in games, whether you’re a maker, a player, or both for that matter. If you’re dreaming of getting into the games industry, you should check out next year’s GameJam when that rolls around again. You’ll meet a whole lot of crazy-talented and interesting people, most of which are already working on their own projects. I can’t recommend it enough! And if I’m super, super lucky, I’ll be there next year too 🙂
The Jam lasted for eight hours. At this point I had no clue whatsoever about code, so I mainly stuck to the art side of things. Below are some of the assets I painted.
We’ll start off with the environment. I’m slightly struggling to remember the main theme of the Jam, but I think it was flux. It had three sub-themes which were somewhere along the lines of sound, fluidity aaaand… Arh, I can’t remember. I should have posted this ages ago.
The project’s art direction drew inspiration from the beautiful flow and spontaneous strokes of impressionist paintings. Our game was titled Tidal, and featured a fragile paper plane making its way through a thunderstorm.
Character animation(I think you need to click the image):
Huge thanks to Creative Assembly and EGX Rezzed for putting this all together. Boss.